eSports Market 2015-2019 Report Description Market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers. In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the Americas is expected to result in its market share of nearly 43% by 2019. Genre-based segmentation of the e-sports market MOBA FPS RTS Others View more details of "eSports Market" @ http://www.bigmarketresearch.com/globalesports-market Report Description The multiplayer online battle arena (MOBA) segment is envisaged to exhibit the fastest market growth rate during the forecast period. This segment currently account for nearly 60% of the total market share, but is expected to surpass 70% by 2019 owing to its high fan base and team play element. Segmentation by revenue and analysis of the e-sports market E-sports advertising Prize pool Ticket sales Market research analyst has estimated the e-sports advertising sector to be the largest market segment during the forecast period. This segment is expected to generate a revenue of more than USD 154 million by 2019 as it provides a platform to expand the game's touchpoints and engage users in a better way with their favorite characters. Competitive landscape and key vendors This market is highly competitive owing the presence of multiple vendors who have penetrated this market due to its low entry barrier. The leading vendors in this market use innovative marketing strategies to sell their games and enter the e-sports scenario, which is a major parameter to decide the success of the game. Report Description Key vendors in this market are Activision Blizzard Epic Games Nintendo Riot Games Valve Corporation Wargaming.net Other prominent vendors in this market are EA Sports, Hi-Rez Studios, and Microsoft Studios. Get sample copy of this report @ http://www.bigmarketresearch.com/reportenquiry/373758 Report Description Table Of Contents PART 01: Executive summary PART 02: Scope of the report PART 03: Market research methodology PART 04: Introduction PART 05: Market landscape PART 06: Market segmentation by genre PART 07: Market segmentation by revenue PART 08: Geographical segmentation PART 09: Key leading countries PART 10: Market trends PART 11: Vendor landscape PART 12: Key vendor analysis PART 13: Appendix PART 14: Explore Technavio FOR MORE DETAILS Visit us at : www.bigmarketresearch.com Stay With Us: TELEPHONE: + 1-800-910-6452 EMAIL: [email protected] 5933 NE Win Sivers Drive, #205, Portland, OR 97220 United States
Market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers. In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the Americas is expected to result in its market share of nearly 43% by 2019. View more details of "eSports Market" @ http://www.bigmarketresearch.com/global-esports-market
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