eSports Market 2015-2019

eSports Market 2015-2019
Report Description
Market research analyst has estimated the global market for e-sports to post a profound
CAGR of more than 36% by 2019. High growth rate of this market during the forecast
period can be attributed to factors such as the increasing number of sponsors and low
entry barriers for gamers.
In this market research report, analysts estimate the Americas to dominate the global
market for e-sports during the forecast period followed by the APAC and the EMEA regions.
The rising popularity of e-sports leagues in the Americas is expected to result in its market
share of nearly 43% by 2019.
Genre-based segmentation of the e-sports market
MOBA
FPS
RTS
Others
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Report Description
The multiplayer online battle arena (MOBA) segment is envisaged to exhibit the fastest
market growth rate during the forecast period. This segment currently account for nearly
60% of the total market share, but is expected to surpass 70% by 2019 owing to its high fan
base and team play element.
Segmentation by revenue and analysis of the e-sports market
E-sports advertising
Prize pool
Ticket sales
Market research analyst has estimated the e-sports advertising sector to be the largest
market segment during the forecast period. This segment is expected to generate a
revenue of more than USD 154 million by 2019 as it provides a platform to expand the
game's touchpoints and engage users in a better way with their favorite characters.
Competitive landscape and key vendors
This market is highly competitive owing the presence of multiple vendors who have
penetrated this market due to its low entry barrier. The leading vendors in this market use
innovative marketing strategies to sell their games and enter the e-sports scenario, which
is a major parameter to decide the success of the game.
Report Description
Key vendors in this market are Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.net
Other prominent vendors in this market are EA Sports, Hi-Rez Studios, and Microsoft
Studios.
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Report Description
Table Of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by genre
PART 07: Market segmentation by revenue
PART 08: Geographical segmentation
PART 09: Key leading countries
PART 10: Market trends
PART 11: Vendor landscape
PART 12: Key vendor analysis
PART 13: Appendix
PART 14: Explore Technavio
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Market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers. In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the Americas is expected to result in its market share of nearly 43% by 2019. View more details of "eSports Market" @ http://www.bigmarketresearch.com/global-esports-market