Global eSports Market Share, Size, Growth & Trends Report To 2019: According To Radiant Insights, Inc

Global eSports Market Share, Overview and Outlook,
Forecasts 2015-2019 by Radiant Insights
Market outlook of the global e-sports market
Technavios market research analyst has estimated the global market for e-sports to post a profound CAGR of more
than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as
the increasing number of sponsors and low entry barriers for gamers.
In this market research report, analysts estimate the Americas to dominate the global market for e-sports during
the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the
Americas is expected to result in its market share of nearly 43% by 2019.
View Summary of This Report @ http://www.radiantinsights.com/research/global-esports-market-2015-2019
Genre-based segmentation of the e-sports market
MOBA
FPS
RTS
Others
The multiplayer online battle arena (MOBA) segment is envisaged to exhibit the fastest market growth rate during
the forecast period. This segment currently account for nearly 60% of the total market share, but is expected to
surpass 70% by 2019 owing to its high fan base and team play element.
Segmentation by revenue and analysis of the e-sports market
E-sports advertising
Prize pool
Ticket sales
Technavios market research analyst has estimated the e-sports advertising sector to be the largest market
segment during the forecast period. This segment is expected to generate a revenue of more than USD 154 million
by 2019 as it provides a platform to expand the game's touchpoints and engage users in a better way with their
favorite characters.
Competitive landscape and key vendors
This market is highly competitive owing the presence of multiple vendors who have penetrated this market due to
its low entry barrier. The leading vendors in this market use innovative marketing strategies to sell their games and
enter the e-sports scenario, which is a major parameter to decide the success of the game.
Key vendors in this market are Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.net
Other prominent vendors in this market are EA Sports, Hi-Rez Studios, and Microsoft Studios.
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Table of Contents
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Summation errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by genre
Global E-sports market by genre
Global E-sports market by MOBA games 2014-2019
Global E-sports market by FPS games 2014-2019
Global E-sports market by RTS games 2014-2019
PART 07: Market segmentation by revenue
Global E-sports market by revenue
PART 08: Geographical segmentation
Geographical segmentation of global E-sports market
E-sports market in Americas
E-sports market in APAC
E-sports market in EMEA
PART 09: Key leading countries
Top 10 countries for global E-sports market
PART 10: Market trends
PART 11: Vendor landscape
Competitive scenario
Other prominent vendors
PART 12: Key vendor analysis
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve
Wargaming
PART 13: Appendix
List of abbreviation
PART 14: Explore Technavio
View Summary of This Report @ http://www.radiantinsights.com/research/global-esports-market-2015-2019
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Technavios market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. Visit Us @ http://www.radiantinsights.com/research/global-esports-market-2015-2019