Hall of Biodiversity Insert - American Museum of Natural History

UN
DW
RO
D
RS
AR
I
S
AE
N
CT
EE
A
CH
A
✱
RN
✔
A
RI
AR
ER
O
✔
TS
GR
✱
ES
A
OS
AL
ND
RN
FE
AL
G
M
LIE
S
✔
FE
D
SA
N
G
✱
PL
✔
ED
FL
IES
NG
SE
NO
✱
✔
S
IN
ER
A
PL
D
✱
✔
✱
✔
O
✱
✱
BI
AMNIOTES All tetrapods above this node have watertight eggs
TETRAPODS All vertebrates above this node have four fully or partially developed limbs
ARTHROPODS
✔
✱
✔
© 2001 American Museum of Natural History.
All Rights Reserved.
additional information on display
multiple specimen examples available on
the interactive computer stations
VERTEBRATES All animals above this node have vertebral columns and braincases
EUKARYOTES All organisms on the cladogram above this node have nucleated cells
ES
S
SE
E
D
SP
CT
E
"B
UE
"T
R
S
IA
TIS
TO
C
PR
AN
✱
S
NT
S
HE
N
ON
G
S
✱
CN
ID
✱
IFE
RO
T
✔
M
OR
F
S
LO
AN
T
OW
N-
S
NO
LIC
IA
N
NG
FU
RA
TE
HI
EC
PH
O
PH
ER
M
R
✔
S
H
US
F
B
L
ND
✔
✱
IB
PH
IS
H
AM
✱
S
✔
FIS
ON
Y
IA
N
T
✱
LE
UR
T
NO
GI
TIL
A
CA
EB
A
LIFE
M
OR
LA
TW
ANIMALS
ES
A
CR
✱
L
DI
OC
O
AL
L
ER
I
OW
FL
PLANTS
AK
SN
IZA
R
DS
ES
A
ND
M
AM
M
✔
RD
S
✱
E
IC
EL
✔
RA
TE
Need help getting started with cladograms? Visit our
Web site at www.amnh.org/resources/biodiversity
to find a cladogram activity.
S
S
ST
AC
CR
U
✱
CT
✔
AL
S
CH
S
SE
I
YR
LU
OL
✔
EA
N
IN
M
AN
D
M
AP
O
✔
SK
S
S
things, is used as the organizing structure for the Spectrum
of Life Wall in the Hall of Biodiversity. All 28 clades below are
described on panels in front of the Spectrum of Life Wall.
D
S
OR
A cladogram is shaped like a family tree. Scientists use
cladograms to organize living organisms according to their
characteristics or characters. All the groups that branch off
from a branching point, or node, share common characters.
The groups at the end of the branches are called "clades"
and all the organisms within the clade have the same ancestor. The cladogram pictured here, which represents all living
M
all of biodiversity
TE
DS
✱
EN
EG
M
W
F
African Pied Hornbill
Blue-Breasted Kingfisher
ind as many of these animal and plant specimens in
the diorama as you can.
Examine the characters —feet, feathers, bills, skin, fur, leaves,
patterns, colors, legs, etc.— of 5 different animals or plants.
What do these tell you about:
■ where in the forest the organism lives?
■ how the organism moves?
■ what the organism eats?
Look at the characters again: How might particular characters
place an animal or plant at risk?
You can find more information in the field guides attached to the
panel and on the panel itself.
Calypso Caper
White Butterfly
Dung Beetle
Use the animals and plants pictured here for the Web-of-Life
game. Below are some additional names of animals and plants
found in the diorama. Add some non-living elements like the sun,
rain, a river, and soil.
Rubber Tree
Harrier Hawk
Singing Fruit Bat
African Giant Squirrel
Green Fruit Pigeon
Ant
Praying Mantis
Umbrella Tree
Fishing Spider
Strangler Fig Tree
Moustached Monkeys
Forest Robin
Gabon Viper
Orange Cucumber
Paper Wasp
Gorilla
Wing-footed Centipede
Great Blue Turaco
Seedlings
Tree Hyrax
Emperor Moth
Tree Pangolin
Blue Duiker
Nile Monitor
Elegant Galago
Rhinoceros Beetle
Cicada